April 29th 2024 <=cyan>General Changes * The RCR bot now grants a 24-hour grace period. After you RCR, you may RCR again at full value to correct any mistakes you make during the process of rebuilding. This safeguard is voided once you leave the Nexus. Once this feature goes live, DMs will reject all future requests for build mistake corrections. Any mistakes made after the 24-hour grace period or after leaving the Nexus can only be corrected at the player's own expense. * Resized texture files for several outfits and removed duplicate files. * In addition to the divine fall token, DMs can now grant players Weave and Shadow Weave fall tokens, for characters that greatly offend the gods of the Weave and the Shadow Weave. All fall tokens now have icons. * Bahamut is now available as a deity choice. He has the Air, Cold, Dragon, Good, Law, Luck, Nobility, Protection, and Storm domains. * All gods with canon heavy pick favored weapon now are favored weapon warhammer on BGTSCC, instead of light hammer. This includes Nobanion, Tiamat, Bahamut, and Thautam. Crafting and Item Changes * Standardized Acid Flasks and Holy Water to use the same damage progression as Alchemist's Fire: Basic: 4d6/3d4+1 direct/AoE damage, up from 4d6/3d4+1 and 2d4/1, respectively Improved: 8d6/6d4+1, up from 7d6/6d4+1 and 2d6/2 Greater: 12d6/10d4+1, up from 11d6/10d4+1 and 2d8/d4 Perfected: 16d6/14d4+1, up from 15d6/14d4+1 and 2d10/d4+1 * Herbalism ~ Transforming herbs will now match D&D system with a Craft Alchemy roll, instead of a match. As such, difficulty challenge was barely increased (+8 was the maximum, for 1d20 added). The maximum difficulty challenge is 40. Difficulty challenge are indicated through 3 categories specified on the recipes : Novice Herbalist [0 - 11] Initiate Herbalist [12 -25] Expert Herbalist [Above 25] (There are only a handful recipes above 30) This might allow more flexibility instead of matching a precise number, while still allowing those who performed in the task at hand to continue to do so with their high investment. When the roll is successful, there is a "positive sound" (as healing). When the roll is unsuccesful, there is a "negative sound" (as poison). After clicking [Craft] there is a small delay (2) to allow the engine to display the animation. ~ The character will perform animation according to the task at hand. That might be brewing, shaking, praying, casting. Most of the animations are unsurprisingly "brewing". The character will also perform an emote when taking the herbal preparation in case of success (Hopefully) ~ Allowing a possibility to reattempt to craft the same recipe either after failure or success. It is displayed as such : Craft Failure / Success Select your next task -Prepare the same recepe again (they are named) -Prepare something else (return to main selection menu) -Leave it alone (exit conversation) For cooking and herbalism, the recipe now "destroys" the item, instead of taking it into the placeable inventory. This is to avoid an error, and perhaps to help reduce strain on the server with crowded placeables inventories. Area Changes * Pirate Islands: Adjusted difficulty a little... Pirate King and Champion of Garagos are no longer disarmable, Pirate King's damage out put and AB were increased. A fix for Chosen of the Star's voice, making it properly female. * Pirate Islands, Castle: Significantly increased close timer on lever related doors. The first pair of such doors is moved to before the inn and the smithy room, not after. Boss chests now properly remove keys from your inventory. * Nashkel Iron Mines: Naskhel Mines is shut down. It will no longer be accessible. A replacement dungeon has been added to a location South of Beregost. The replacement has has been altered with new mobs in the CR17-22 range. *Cliffside Keep: Spawns and supplemental blueprints for Cliffside Keep Depths. * Lion's Way: Druid circles burned down. Praise Talos! * Uruk Lurra: The orc town now has its RP interiors, including 9 hats of various themes and the Chieftain's hall. Additionally, Chieftain Grimnail was moved into his new lair. * FAI: The inn no longer serves Klingon cuisine (dinner plates changed). <=cyan>Class Changes * Blood Magus class description changed. The class description now includes mention of the actual pnp blood magus, a spellcaster that learns how to magically control blood after a near death experience. Evil scholarly blood mages are still supported, they are just simply one possible type of character that can access the class. * Blood Magus now is accessible to LN and LE characters, per 3.5 rules. * Assassins now qualify for Blood Magus. * New prestige class: Acolyte of the Skin. Acolyte of the Skin is a 5/10 spellcasting class that grants various fiend-oriented graft abilities, similar to Pale Master. Acolyte of the Skin is available for any Evil-aligned character with at least 5 caster levels in Cleric, Favored Soul, Sorcerer, Wizard, Warlock, Bard, Assassin, and Blackguard. Characters with levels in druid, spirit shaman, ranger, and feytouched cannot access the class, even if meeting other requirements - the natural world does not like fiends. * Battlerager natural AC is now also inherent AC instead of enhancement bonus AC. * Stormlord has been changed to reflect its pnp version. It now has higher spellcasting progression, slightly lower damage/burst, and extended storm avatar has been replaced with elemental conflagration (functionally free elemental swarm at CL17). Throwing weapons no longer qualify for the class, nor gain benefits - only spears and shortspears are valid weapons for stormlord. Spell and Ability Changes * Homogenising several polymorph spells. All will now check for spells like divine power or tenser's transformation and prevent the polymorph from taking effect if these are active. * Greater Magic Fang no longer checks racial type. It works on all natural weapons, including unarmed strikes (provided a glove/gauntlet is in the hand inventory slot. There has to be something for it to apply the effect to). * New feats: Evil Brand and Scion of Sorrow. Scion of Sorrow functions like Disciple of Darkness and Thrall to Demon (though there are no yugoloth patron deity choices). All four feats qualify for the new PRC Acolyte of the skin. * Hellfire Summon Baatezu is no longer considered a divine feat. * Righteous Wrath no longer erroneously requires a Tormtar caster. * Wrath of Torm no longer erroneously allows non-Tormtar to cast it. * Stormlord weapon buffs are now passively applied to all equipped spears/shortspears, like Silverstar's Moon's Hand. * Reduced Moon's Hand buffs to +d6 Electrical and +d10 Massive Criticals, down from +d8 and +2d8, respectively, to more accurately represent a shocking burst weapon. * Dragon Warrior's Elemental Weapon is now always active. * Crusader's Holy Sword SLA now becomes permanently and automatically active at level 30, instead of simply having its cooldown zeroed out. <=cyan>Bug Fixes * Fixed server crashing when attempting to add new variables to an object with DM tools. * NPCs will now forcibly attempt to reequip the disarmed weapon at the end of the disarm timer. This should hopefully fix a bug where the AI sometimes forgets they should be using a weapon instead of continuing to fight barehanded. * Fixed Dimension Door range. Door should now correctly query virtual runes. * DM clear weather function should no longer break an area's fog/far clip settings. * Fixed to meshes and tint maps. * Blood Magus is now correctly an 8/10 spellcasting class, instead of a 9/10 class. Its 2da was previously set up incorrectly, causing it to remove a spellcasting level at 6 and 11 instead of 5 and 10. * Favored Soul spellcasting progression feats now display correctly. * Fixed a bug where Reignite Evocation would incorrectly take two rounds to cast a spell if targeting the ground. * Area fixes: Corm Orp-Adjusted some burrows, Adjusted transitions. Forest Of Wyrms-Scaled down the size of the Green Dragon, Another attempt to make Harpoon Spider spawn. North Farmlands-Added some background trees left corner of the map, Added some grass around tiles. Gullykin Tavern-Replaced old benches with kemo ones. * Changed Passwall and Mass Passwall to correctly work with 5-foot increments instead of 5-meter increments. While this is technically a nerf, slashing its effective range from ~30-350ft to 10-110ft, it should much more reliably pass through obstacles. * Fixed a bunch of location equality comparisons to actually compare equivalence instead of equality. In addition to the Passwall line, this will affect: Feystep, Jump/Tumble, Rescue and Adventurer dynamic encounters, Analyze Dweomer, Detect Magic, Meteor Swarm, Alarm, Silent Alarm. * Leira will no longer erroneously sponsor druids. * Spirit Shaman Recall Spirit is now correctly linked to the BGTSCC description, rather than the vanilla description. * Moon's Hand and Stormlord Weapon feats now correctly switch off if the Silverstar or Stormlord has Fallen from Grace. ---------------------------------------------------------------- To view more updates, visit the forum at www.bgtscc.net Go to the forum -> Announcements and Community Information Then view the topic -> SERVER UPDATES