April 12th 2024 <=cyan>General Changes * Roaringshore: Changing loading screen to another one that I found in game files. * DMs can now delay a server reset even after the reset warning. * Rods of Resurrection no longer require diamonds. These are considered to have been used in the creation of the item. This change only applies to the rod of resurrection, as a rare item. Scrolls and other consumable forms of raise dead/resurrection still require the user to have diamonds on hand. <=cyan>Area Changes * NEW MAP! Pirate Islands is a brand new epic area (cr 28-30), accessible from boat men NPC either from Roaring Shore or from Ulgoth's Beard. The area presents mysterious misty archipelago, as well as the cavern system beneath it and the castle on top of it. The zone is rather challenging, so bring a lot of supplies and trusted comrades! * Security at Triel has been reduced, and the territory is now open to general movement and trade, no writ required. Enemies of Elturel are, of course, advised to continue to keep a distance. * Friendly Arm Inn: Donation crate is moved much closer to the merchant. * Map Alteration: Reflect by Players Actions - DM Ink - Troublesome Goblins summoning demons out of the Abandon Mines. Gust of Winds to forest fires risks more forest fires! Added a small mini dice game for RP'ers within. Plenty of Dust and Ash inside! * Changed Entire Tileset: Chasm Tiles causes the loot container difficultly to open. Unknown bug that cause S2 to Hard Crash might be related. * Some NPC Appearance update and added some one liners to help give them some life. * Map Alterations - Triel exterior * The Nexus:Location selection dialogues are now displayed in a chat box, like all other conversations on the server, rather than in a cinematic style. * -Corm Orp-Updated- No longer heavily post war appearance: Added Halfling population NPC's, Including Blacksmith / Fish equipment Merchant. Added the Caravan Camp Lore mentioned ((Decent RP Spot)) Placeables set are from notable mentions as per Volo's Guide pottery, blankets etc. Added the "Hungry Halfling Inn" Exterior and Interior The Hungry Halfling Inn is a favorite of traders who travel the Dusk Road. They like its quiet, slightly shabby rooms because their peaceful and feel like home. Placeables within the rooms represent the notable mentions as per Volo's Guide. ((Details Details!)) * Reaching Woods, Talis: I filled the map with randomly spawned treasure chests; there were none previously. * North of Beregost: Attempting to fix a walk mesh glitch at the bridge. * Area Clean Up: Location: North and Outer Farmlands - Walkmesh fix as best as I could. - Added Doors that were missing, adjusted doors so they dont poof after patch goes live. - Aligned building structures and houses so map looks cleaner. - Moved some placeables (Wagons) near popular campfire for better view of roads. - Reposition some market stalls, for player merchants. * Underdark: The Wilds Descent: Fixed cracks in the cliffs. * Set Gnoll Den, Whitetooth Cave, and Durmgrist Cave entrances to No Transition and set the names to indicate "no connection" * Removed Anti Magic Field: As Per DM Mimics Request. Change will be live after next patch * Minor fix to Dup NPC * Candlekeep: Updating the plaques with the relevant information about the guides. * Area Map Touch Up / Minor Fixes BG Outer Farmlands: - Aligned some houses, placed doors to houses without doors. - Cleaned up some wonky Walkmeshes - Relocated some placeables to help clean up some walkmeshes. * Replaced Chests in Boss room of the Ziggurat and relocated them a bit. Hopefully they wont be difficult to click on Spell and Ability Changes * Guided Shot can now be applied to wands. * Dreadful Word's description no longer says it ignores mind-affecting immunity. This function has never worked, due to NWN2 hardcoding. * Spirit Shaman Recall Spirit feat description updated to say it works like Revivify, rather than Raise Dead. The class description had already been updated during the death update, but the feat description still had the old description. * Bloodstaunch, Stabilize, Revivify, and Recall Spirit all now specify in their descriptions how long they remain viable on a deceased target. * Status can now target items for the purpose of scroll creation. * Assassin Clairvoyance/Clairaudience will now correctly query menu results to choose between Spot and Listen. * Dimension Door can now use virtual runes (as the Teleport spell) within the same map as the caster. * QoL improvements to Reignite Evocation: - Reigniting a self-targeted spell no longer requires you to target another creature first; you can target self. - Reigniting a ground-targetable spell no longer requires you to target a creature; you can target the ground. - Note: Trying to reignite a spell on a target not supported by that spell (e.g. casting Magic Missile on the ground, or Fireball at yourself) will waste the round without casting anything. However, for simplicity's sake, self-targeted spells will still function normally regardless of the caster's selected target. <=cyan>Bug Fixes * Tongues will no longer erroneously grant Animal Empathy when cast on an animal. It is not a real language, ergo it should not be subject to the spell. * Fixed a misunderstood bit of SQL syntax that was messing with the pagination on the storage UI. * Altered teleportation feedback to look more like a regular skill/save check instead of the age-old "Roll and bonuses X vs DC Y" message. This is strictly a cosmetic change, no teleportation behavior has changed otherwise. * Fixed an issue that was preventing physical runes/leaf holders from being placed in storage. * Fixed an issue where the arena in the Temple of Mystra wouldn't properly confer 50% immunity to sonic damage. * Ceasing to hold your breath will now correctly reset the number of rounds you've been holding your breath. * Power Attack should no longer erroneously display incorrect icons. * Multicast and menu spells will no longer count every invocation of the spellhook towards casting history for the purposes of server transitions and the FAI caster fine. Only the completion of the spell will be counted. A few examples to illustrate: - Teleporting with a virtual rune will no longer cause you to lose two castings of Teleport on your next server transition. - Casting a Sending inside the Friendly Arm Inn will now correctly incur a fine of 500gp (casting one spell) instead of 5000gp (casting for 10 rounds). - Casting a Sending before performing a server transition will no longer try to devour ten castings (that is not a typo) of Sending upon transition. * Favored Soul class lore feat finally has had its icon fixed. Apologies for the delay, it kept falling under the table. * Fixed a typo in the Elven dictionary: "vaulable" should be "valuable". * Increased Dimension Door range, removed erroneous AoO/Concentration check from Shadow Jump, and fixed a typo that was preventing Assassin Clairvoyance/Clairaudience from firing its spell script. * Naturally countering an epic spell now correctly decrements the counterspelling PC's epic spell count. * The counterspelling PC needs to be able to see the caster to counter their spells, not the other way around. * Mystic Theurge spellcasting progression feats now correctly check for level 3 spells via the milestone feats (e.g. Spellcasting Progression III (Wizard)) instead of base class levels. * Expeditious Retreat now correctly uses JXGetCasterLevel instead of GetCasterLevel when determining its duration. It will thus respect caster level increases from effects such as Spellpower, Blood Component, etc. * Align Weapon can now directly target creatures, enhancing their mainhand weapon in a similar fashion to Greater Magic Weapon. * Align Weapon now correctly affects the target's gloves if they aren't holding any other weapon. The spell could previously only affect gloves if it were cast directly upon them. ---------------------------------------------------------------- To view more updates, visit the forum at www.bgtscc.net Go to the forum -> Announcements and Community Information Then view the topic -> SERVER UPDATES